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dottayk
Day 8 Stone COP
OrganicComputer
Seahorse Relief Carving

Started with yesterday's seahorse model, rasterized it, and used it to drive masking and noise distribution in Copernicus. Leveraged the op: operator with MtlX File to compose the Karma material, layering procedural noises and organic distortions to merge the carved form into the stone surface. Still exploring the "right" ways to handle some of these workflows—but that’s why we practice, eh?

For me, the goal was to push deeper into COPs and procedural texture generation with Copernicus and use those with Karma without going to disk for the textures -- this was a solid exercise for me. Hope you enjoy it as much as I enjoyed making it!

See you soon,
- alan/organic

maitlandvt



baked the normal map file with labsmapsbaker off of a labs edge damage...
then i converted it to an abnormal map in Copernicus
MikeSchellArt
Rocks, magical glowing rocks!
vertexshadows
Still learning Copernicus, but it looks promising.


TomMinor
Magical (probably) pebbles with COP textures



Edit: Sorry, had to fix an upload error
Nakashili
stone material
Tronotrond

mkgis
Ran out of time for the HD composite today.


gridmood
Stone Texture Mini Library

Ghawk11
Well spent all my time on the animation and then ran out of time...
But there is a stone in there somewhere!
(a stone going through glass - had material issues amongst other things!)
hk848
First time using COP, had a lot of technical problems, but at least here's something.
foxibis
Day8
Stone

aoi36e
Day 8
gokhancanitez
First time diving into Cops
Seyonce
Finally I got to Easter Island
bskochii
My day 08. I know a tiny bit of COPs, so I decided to simply learn bit by bit, and make some textures by using it. Thanks to Moeen for the great learning material

Bub
mardini 08 - Stone
casalida
Day08 Stone
alonzotheja

stone cops pig
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