Search - User list
Full Version: Day 10 | Texture: COPS | METAL | Image
Root » Mardini 2025 » Day 10 | Texture: COPS | METAL | Image
wifihermit
day 10 - "metal"
MoisesCG
Day 10: Liquid Metals

COP Net:

SOP Graph:
brandonmcfarland

hinotori_arts
Day 9! Thought I'd make one of those copper vases that look like they've been kinda beaten up lol
Hope you enjoy and hope u had fun as well! :>
Khaorte
Day 10 : Metal
Muguja
Day 010 - Metal



Lenny_Laubu
Hi, Quench time, didn't got time to do it, but I had to
YaniChk
D10 Metal!
luijee
Used some textures from GSG for lack of time. Tried Stage physics edit on scattered geometry, it's quite satisfying dragging things in the viewport. In desperate need of an expoglow, cc cop, & material presets



Aszyk
Finn found BMO in the cave! He scared off Demon cat and they found some magical glowing gem stones!

GSG for Finn's clay tex

Actually used Substance Painter on the chest :'( as my Cop Net didn't look so good in the end - you could say it was a COP out...



Edit: added HPaint screengrab - first time using this today, such an awesome free HDS to replciate Blender's Greasepencil, awesome for storyboarding!

https://github.com/aaronsmithtv/hpaint [github.com]
nekoco
day10
DASD


maitlandvt
Why is Tronatron 9000 so sad? And on his birthday! (he's 12... or maybe he's 13?)

Is it because of off by one errors? Is it because that i-man is eyeing his fairy? Is it because his nice topology has faded over the years? Is it because he has no arms left???


NO!!! it's cause he can't figure out how to get over to that crystal!!!





Tronatron 9000 as a young lad:
cpr3danim
Day 10 Metal in COPS - Learned a lot in this one.
ZO
Galena metal crystal
mardiniMelissa
Day 10 : metal
vertexshadows
Day 10

dottayk
Day 10 Metal
peeling paint and metal
OrganicComputer
Sometimes, you just phone it in. Not every day is a triumph, not every render sings.

This one? Quick, simple, noisy, and just enough to check the box.

The COPs setup was straightforward, the metal paneling was a fast procedural pass, and the render—well, let's just say it could use another round of refinement and a lot more samples. But that’s part of the process too — learning when to push and when to let a piece be what it is.

Maybe next time, I’ll push harder or farther… or maybe I’ll phone it in with a little more style. Come back tomorrow to find out which way the wind blows

see you soon,
-alan

ai_yos
Best regards for day 10.
Time ran out and it became a big pattern.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB