


Ran into some snags on this one—broke my seams, scrambled to fix them, then managed to wreck the material right before rendering. What should’ve been a quick one-hour session stretched closer to ninety minutes, but that’s how it goes sometimes.
I took the seahorse model from Day 07 and added procedural scales using SOP geo with point attribs to drive the COPS directly -- though it’s still a bit too basic for my liking.
Given more time, I’d refine the attributes on the geo to drive material blending and make the appendages stand out differently, and use those in a full Karma material builder setup instead of driving everything through COPS textures only on a simple surface material --- but for now, I’m calling it a win just getting this one across the finish line.
Lessons learned, and moving forward!
see you soon,
-alan