Search - User list
Full Version: Day 15 | MOTION: KineFX | RUN | Image
Root » Mardini 2025 » Day 15 | MOTION: KineFX | RUN | Image
alexvr
Day 15 Run
that was hard to figure out how the animation work
Requson
15 Run

Only an img today.
SBJah3D
Day 15: run


nataliarr99
This is my entry for Day 15 of Mardini 2025, with the Motion: KINEFX | RUN theme.
My first time rigging, so I am excited to try new things.
DASD



Bencze
Day15



Lenny_Laubu
Hey, quick pose for the first day, maily tried to discover how to animate and stuff haha
aoi36e
Day 15
ai_yos
Best regards for day 15.
TomMinor
The flamingos are coming to get you~

cpr3danim
No time today...
playhead

hk848
Run
mkgis
big learning curve on this one!

abisoyeart
Anyone seeing this and knows how to render in stage mode without those T-pose points, send a reply or message
OrganicComputer


Built a fully parametric biped rig and dusted off some KineFX workflow skills for today's piece. Used rig pose and blend to quickly block in the motion, then leaned into velocity blur to capture the sense of movement I had in mind earlier this evening.

I’ve been feeling rusty, so this was a solid exercise...getting comfortable again with procedural rigging while working toward a stylized aesthetic to bring this still image to life in alignment with today's RUN prompt.

Happy with the direction, and there’s more to come!

See you tomorrow,
-alan
EZA_22
DAY15_RUN
gridmood
Took me quite a while to fix the slap comp. Here it is, "Run - The Underworld Migration"

Chicken from content library together with Capy. HDRI from GSG.


hu
wendimautsala
run!
Bub
Mardini 15 - Run
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB