

For Day 16: Jump, I completely re-used the parametric biped rig and stage from Day 15 and built on it, this time focusing on more movement and motion sequencing, and in a more narrative context.
Using follow-curve animation style with splines, I drove a "freeze-frame" / "strobe light" effect by duplicating the rigs along motion guides. Then added some remap/ramp combos as parametric controls -- with these in place, I could tweak spacing, timing, and pose blending to fine-tune the look and feel of the jump arc. Too bad I didn't get it done before the deadline, this one might have had a shot at a vote or too ... maybe

This was a fun exercise and it has given some new ideas too. The flexibility of the rigging and scaffolding I built up made it easy to iterate, and KineFX once-again proved it's usefulness as a solid tool for handling custom animation ideations in practice.
Thanks and shoutout to the folks at SideFX and the folks participating in Mardini 2025, great work!
see you soon,
-alan/organic