

For today's piece, I went full alien arthropod. Built a procedural multi-limbed critter from scratch, starting with simple forms and iterating through layering shapes and details, though another two passes would be desirable for more polish...still.
The goal was to keep things loose and exploratory while still feeling biomechanical and purposeful. I rigged it up with a quick pose system with full body ik and some fk to roll up the arms with a rig wrangle and some rotatations. Used the ik to get some attitude into the stance, then put it into the stage from previous days for some basic lighting.
It’d been a while since I’ve done a fully parametric rigged critter from scratch in a single sop --- so this was a refreshing break from the workflows of the last few days, though it's tough to capture the daily theme in a single image using this approach.
Definitely some areas I’d revisit, but overall I'm happy.
see you soon,
-alan