
Thanks for creating and sharing such wonderful works!! Everyone is doing a fine job, keep it up!
I've been busy slaying other beasts this week, but I'm still carving out a few hours here and there to make an attempt at a solid entry each day. And though I've missed a few, the goal when I'm here workign on an entry is just that -- to be here now, to grow… to try to get better at things I need to become better at. And, occasionally, flex when I can. This isn't that, but hopefully that opportunity will arise before the month is up.
For today’s entry, I flipped crawl on its head and went with a climb instead.
I took the procedural creature rig whipped up for yesterday’s entry and leveraged the IK setup to navigate a steep incline. The goal was to create something that felt dynamic and weighty and on the move, a creature deliberately scaling its environment rather than just moving across it. I’m not sure how close I got, but with less than two hours from start to finish, including render and post, I’ll take it.
This was a fun exercise in refining control over procedural rigging—tweaking an existing setup, adjusting poses, fine-tuning composition, and pushing the render. Houdini’s KineFX tools really helped here, fitting right in with the week’s prompts.
The lighting was a last-minute push, but I’m happy with how it came out, feels like this thing is climbing toward something unknown… or maybe just trying to escape.
See you soon,
-alan/organic
