

Still squeezing in time where I can. Today’s entry was all about slithering. But instead of just laying down a procedural sine wave and calling it a day, I leaned into KineFX to give it some actual rigged articulation. (to be fair, almost did drive my rig with a sine wave, but decided to focus on the pose instead for now)
So, I built a simple but swept snake with vdb's and then rigged it using the base curve, then leveraged an IK setup and some rig posing to make the shot. I wanted something that looked controlled, something that felt alive, with the head leading and the body following naturally.
The materials and lighting were mostly re-used and tweaked for this composition, but I’m happy with how the iridescence pops against the deep blue environment. The materials are a combination of SOP-based coloring and COP2 for the scales and Mtlx to bring it together. Some glow and here we are.
Onward!
- alan/organic
ETA: uploaded wrong render file, happy with it now