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Full Version: Day 25 | VFX: DOPS | FLOOD | Image
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Khaorte
Day 25 : Flood
Hingane
Flood


luijee
poor laptop was struggling with the sims, had to go for a still.
takeaways from this one:
- sop flips are not bad. all attributes are toggled on the FLIP container rather than solver e.g age / id.
- there is no flip sop for pumping vel. Instead create a fogvolume & use volume_source DOP pull mode.
- heat geodesic -> measure SOP gradient will get you a nice flow field vector to guide liquid
- custom meshing with vdbs offers way more control and results than particlefluidsurface
- pointreplicate + noise along v + attribblur P can help cheaply upres sims



SoloLera
Spot
Lenny_Laubu
flood !
NaroD

mardiniMelissa
Day 25 : flood
raph_dam1202
Day 25: flood
sarahstjean
Day 25 Flood

Having a flood is a horror so 9i had this idea of it being a sort of monster creeping up to your door. I tried to give the final image a sort of vhs horror movie look. The house model and textures are from GSG. The water character if you will is 2 vellum simulations that i then merge together with vdb.
Muguja
Too many crashes and blue screens today...


ptinc
Day25: Wash away

nekoco
day25
nataliarr99
This is my entry for Day 25 of Mardini 2025, with the VFX: DOPS| FLOOD theme.
OrganicComputer



Mardini 2025 - Day 25 – Flood (VFX: DOPS)

The terrain is the stage now with all the recent groundwork paying off: layered heightfields, basic textured terrain materials, and camera-ready ridges to catch the light just right.

This is what's left of an attempt to use this hose and flow to knock down a structure, but RBDPackedObjects kept hanging my machine, I'm sure it's something I did wrong, oh well, no more time for this.

Anyway, just fluid surface meshed and lit like an angry god’s signature. This was more about motion implied than motion observed: mild head radiating off the form (needed some heat mirage in the air too, I suppose) and the feeling that something far away has begun breaking loose.

I didn’t go overboard with chaos — just enough to catch the soul of a "flood" in a single frame. Still missing more atmospherics but the silhouette reads and the energy is there.

Call it a slow-motion scream.

See you yesterday
-alan
playhead


dottayk
Day25 Flood
TomMinor
I wonder what's at the bottom



Edit: Whoops, forgot to attach the render, I didn't do a great job with the flip sim anyways
YaniChk
d25!
Ghawk11
Well, render took me over 12pm.
Iron is my gold!
ChewyPixels
Wanted something quick this time so I'm using my environment from SOPS week. Rushed but better than nothing.
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