

Mardini 2025 - Day 25 – Flood (VFX: DOPS)
The terrain is the stage now with all the recent groundwork paying off: layered heightfields, basic textured terrain materials, and camera-ready ridges to catch the light just right.
This is what's left of an attempt to use this hose and flow to knock down a structure, but RBDPackedObjects kept hanging my machine, I'm sure it's something I did wrong, oh well, no more time for this.
Anyway, just fluid surface meshed and lit like an angry god’s signature. This was more about motion implied than motion observed: mild head radiating off the form (needed some heat mirage in the air too, I suppose) and the feeling that something far away has begun breaking loose.
I didn’t go overboard with chaos — just enough to catch the soul of a "flood" in a single frame. Still missing more atmospherics but the silhouette reads and the energy is there.
Call it a slow-motion scream.
See you yesterday

-alan