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luijee
quick one had fun playing with shaders & cop noise on this
tips:
- swirly fluids in COPs: fractal noise UV mode low roughness -> pos of another fractal noise
- for melting meshes, instead of vdbmeshing the sim points, better to point deform the original source mesh by sim (if no extreme movements). you get uvs for free
- blur P & N for extra smooth. Blur vertex normals by split branch, blurring P, calc normals on vertex, copy vertex N back to branch.


Bencze
Day26:



nekoco
day26
Muguja
Reused the texture from Rock day but not much time


sarahstjean
Day 26 Melt

I went with the expression you melt my heart. Very simple render for today ... simulation is very hard !
SoloLera
Poison
Khaorte
Day 26 : Melt
dottayk
Day26 melt
playhead




OrganicComputer


Mardini 2025 – Day 26 – Melt

Steam pouring through the pipes now, flowing into the glacier field.

The pipe didn’t just flow — it spoke - and the land listened.

The Snow came early, who knew.

see you soon,
– alan/organic
hk848
Melt
aoi36e
Day 26
RhysSion
Chocolate melt
mkgis

ai_yos
Best regards for day 26.
casalida
Day26 Melt
alltooohuman
Day 26 VFX DOPs - Melt
ChewyPixels
I had fun building this out especially that waffle cone. This one's all Houdini. Rendered in Karma.
Nakashili
Day26
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