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rmagee
Wow - can't believe that this is the last challenge. Time to go UNDERWATER. Thanks to everyone who has been participating whether it be a few days here and there or every day for the whole month.

If you are going for the IRONHEART prize, fill out the contact sheet before the deadline: https://www.sidefx.com/forum/topic/100287/. [www.sidefx.com] A forum for posting the contact sheets will go up tomorrow. Please don't post until that forum is up so all of them are in one place. We will also be bringing in an outside panel to choose the Best Images and Animations for the whole month.

Thomas Klyhn Christensen
Day 31 - Underwater

Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Bouke


I combined some of my Mardini projects into a larger scene and had some fun with the slapcomp. Big thanks to everyone involved in Mardini; I just switched to Houdini, and as far as I had the time to tag along, it’s been an amazing way to boost my skills. I’ve been loving all the incredible work from everyone.



mardiniMelissa
Day 31 : underwater
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mkgis
What a month!


gridmood
After sunset gazing and moonbathing, Crag now takes a break with underwater staycation as Mardini draws to a close.

This shot combines everything I have learnt from fellow Mardinians and tutorials on SideFX and other sources throughout the entire 31 days of Mardini. Thanks for all your great work! You have pushed me further!

Until next time. Have a great 2025!



merida
day31 LOP UNDERWATER
Furuya Takumi
Day31

今年もMardini終わりだー。
いやー、今回でHouly入れて6回目かな?6回全部全通してますが、今回はコロナ罹患、肝臓の病気、フル出社と過去一キツかった...

とりあえず今年もお疲れさまでした!!!

tomteller
Day 31 - Underwater
Decided to jump in at the very end. Rendered in LOPS with V-Ray as the delegate. Sand / Bubbles done with pops, characters created with some procedural copies and our friend squab, simmed w/ vellum. GSG looping caustics texture.


jebinrohit
nataliarr99
This is my entry for Day 31 of Mardini 2025, with the SOPS| UNDERWATER theme.
Requson
31 Underwater

Alright, so that's it huh
I wanted to make it simpler, but then felt bad about drowning Electra so decided to change the course. I think it came out pretty slick.

Lights are all procedural MTLX stuff, seabed heightfields, textures cops, pyro sand dust and pop bubbles and sand. Comp in COPs

NaroD
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90n83i
Day31_Underwater
brandonmcfarland
the ink is under water.


ChewyPixels
Using pyro for some underwater bubbles. Super fun!

GSG hdri used for lighting and background. Added a black blocker and a visible area light to affect the reflections/refractions of the material to punch it up a bit.

Surprisingly I'm on time for a second day in a row. I need to be mindful of time for the next. I only had two entries total that were on time. :/ On a positive note, as my first deep dive into Houdini, I learned a ton. Looking forward to the next!
Hoggerhead
31
anant27
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https://youtu.be/kSdG23pihJ8 [youtu.be]
Korina
Day 31
sarahstjean
Mardini Day 31 Underwater

Last day and even though it’s not very long, I am very happy with this one ! Textures and HDRI are all from GSG. This is the end and a big congrats to everyone who participated and created in Houdini during the month of March.
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