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Full Version: How to edit and add USD blendshapes
Root » Rigging » How to edit and add USD blendshapes
Mark Wallman
Hi All.

I have a USD Skel export from Maya with a blendShape.

All works well, the animation comes in along with the blend shape. What I am trying to do now is:

1: modify the existing blendshape
2: create a new blendshape

Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark

EDIT: I have come across this post, which works.

https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]

What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
Mark Wallman
Hi. Making a new post.

Solved.

To get my sculpt to work I hade to delete a few attributes after the sculpt: See pic.

Best
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