Search - User list
Full Version: How can I do this procedurally (select and shrink loop)
Root » Houdini Indie and Apprentice » How can I do this procedurally (select and shrink loop)
Fordencore1966
tamte
Did you try what I suggested? The Clip S


Thanks that converted my mind.
Yes, I understand your example, but I can't reproduce it: - for example - when I specify in node blast a group of potholes to be removed, houdini removes all polygons


I have little practice
Artadecram
tamte
for example:
- Sphere SOP
- Clip SOP: Clipped Edges On (this will output "original" clipped edges in a group)
- Blast SOP: delete a few polygons on borders to create those cavities
the "clippededges" group will contain just the original clipped edges


Why do you keep using Clip "SOP"?
Yes, I know it's surface operation (s) but what is the purpose of using these 3 letters?
Fordencore1966
tamte
or example:
- Sphere SOP
- Clip SOP: Clipped Edges On (this will output "original" clipped edges in a group)
- Blast SOP: delete a few polygons on borders to create those cavities
the "clippededges" group will contain just the original clipped edges
Tomas Slancik




Just begin to learn...
tamte
here is an example file
tamte
Artadecram
Why do you keep using Clip "SOP"?
Yes, I know it's surface operation (s) but what is the purpose of using these 3 letters?
it's pretty common to mention the context when mentioning nodes as many contexts have nodes of the same name
and while clip and blast are not one of those, mentioning SOP makes it clear and futureproof
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB