freshbaked
freshbaked
Though your file worked great, I’m still quite new to Houdini, so I’d really appreciate some guidance.
If I wanted to create a different type of animation instead of the torus-like movement—for example, an inside-out movement, a stepping pattern, floor-based lighting movement, or continuously generated RGB colors that could be either synchronized or random—how would I go about achieving that?
In other words, I’m looking for something that isn’t limited to spherical or dot-based movement. I’d like to explore more abstract, directional, procedural, or floor-oriented animation patterns.
Also, I’m getting the following error in the Vulkan viewport. Could someone help me troubleshoot it and suggest ways to optimize the setup for Vulkan? My system has an 8 GB GPU and 64 GB of RAM.
Error:
Command Buffer Failure: -4
Submitted 2.2926479999996445s ago
Used Device Mem: 1297 / 8220 MB (1266 MB in use)
Used Shared Mem: 32 / 32729 MB (0 MB in use)
Command Buffer Resource Logs:
Command Buffer Failure: -4
Submitted 2.3407180000003795s ago
Used Device Mem: 1297 / 8220 MB (1266 MB in use)
Used Shared Mem: 32 / 32729 MB (0 MB in use)
Command Buffer Resource Logs:
Any advice on both the animation approach and Vulkan optimisation would be greatly appreciated.