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recomberlin
Hi guys,

i want to bake a displ map from a highres to a lowres mesh and ran into a problem. Certain areas of the rendered Height Map are just black. So i jumped into the Cop Node and found that as soon as the lives outside the 01 UV range the texture seems to be clamped.

Is there a way around that behavior, did i miss sth obvious? Attached a Screenshot for clarification ->

Thanks in advance!
tamte
from the picture it looks like this issue which has to do with uv.z if by outside of 01 you refer to that
https://www.sidefx.com/forum/topic/102134/#post-450065 [www.sidefx.com]
recomberlin
omg thanks Tomas ... i even remember now that i read your answer in the other thread. Thx so much thats the solution!
Genbu
Hi I ran in to render error when did work on ci hqaveops and ti ried to render in solariscan some one help me with solution . Thank you . i have attached a small video clip of the error .
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