I'm a simple man. I have simple needs. Having investigated and tried out Houdini over the years, and seeing some of the simplifying additions to Houdini workflow, not to mention the outrageously low price of the “Starving Artist” edition, I'm strongly tempted to try to learn Houdini again.
My simple needs are for very basic, straight forward character modeling, texturing and animation. I don't need to make anything “blow up real good” or catch on fire or slosh around in a container or even grow hair. I don't need match move or rotoscoping or motion capture or complex replication of objects. I need to quickly model organic characters; see them in their subdivided form, vertex paint or unwrap and really paint this model; build a simple skeletal rig and intuitively move and pose this model for creating convincing animation. Compositing the final footage would, of course, be a great plus, but only if it can be done in a “visual” relatively non-technical fashion.
Will Houdini allow me to accomplish these feats in a straight forward manner - something along the lines of Carrara, in terms of difficulty, or Blender, for example? Or is the Houdini package really designed for the up and coming Technical Administrator? If it is the latter, perhaps it should be more accurately labeled the “Starving TA” edition.
Thanks,
Greg Smith