This is very frustrating when you're dealing with a quadroped character and all of it's leg muscles are attaching to the ribcage.
In the previous iteration of the muscle system, you could select which bones would attach to wich muscles in the configure constraints node, but in the new Otis system i don't see any options anywhere to tell the bicep muscle for example to not attach to the ribcage.
Has anybody else encountered this issue and have you found a fix?
Any help would be greatly appreciated, thanks!