I have a RBD Sim with an RBD Car Fracture in it.
There are about 10k primitives in the scene at conclusion, and I am trying to get real time playback of the simulation.
I get about 8fps when using the simulation points / base geometry & then using transform pieces. This is about the same speed as loading from a regular file cache with the RBD I/O node.
I am saving the files to my main SSD hard drive, but I can't seem to troubleshoot why the load is so slow. Performance monitor indicates that the bottleneck is in the read_back of my filecache node that holds the rest geometry.
But I don't see why it should be that slow?
I am wondering if there is something wrong with the drive, so I tested - reads back at 3.5mb per second. Is that slow?
Any help would be great - thank you!