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Full Version: Baking off a camera
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steve_zeelo
Hello,

I have a camera I wish to export as an fbx. However if is under a heirarchy of nodes which have the animation on. I want it exported without this heirarchy. Is there a way of creating a new camera and constraining it under world space and baking it. I've found chop expression just gives the result of zero for some reason. The worldMatrix python command doesn't give rotations.

Thanks

Joe
tamte
you can use Bake Animation ROP for that
steve_zeelo
Great thanks Tomas
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