Search - User list
Full Version: HDA with multiple Outputs crashing Unreal
Root » Houdini Engine for Unreal » HDA with multiple Outputs crashing Unreal
3rd0o
Hi all,
I am new to Unreal so hopefully this is a quick question:
I am getting Unreal crash (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000a474) when I am Baking my Houdini HDA.
My HDA has two outputs - heightfield (Landscape) and geo as packed prims (multipe staticMeshComponents).
If I output only heightfield, Bake works fine
If I output only geo as multiple component, Bake works fine
If I output only geo as one component, Bake works fine
If I output geo as one component and heightfield, Bake works fine
If I output geo as multiple components and heightfield, Unreal crashes
I am attaching my test HDA.
Any ideas on what's causing it?
Cody Spahr
Hi, this seems like a bug. If you would like, I can file a bug for this for you. Or you can write one here https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
3rd0o
Thank you Cody, it would be great if you could file it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB