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Full Version: What's the official way to parse geo/bgeo in a 3rd party app
Root » Technical Discussion » What's the official way to parse geo/bgeo in a 3rd party app
raincole
I'm writing an experimental custom game engine. I'd like supporting importing .geo and/or .bgeo files directly. Is there an official way to do so? I suppose it's involved with HDK?

A few more questions:

1. Can I statically link the relevant part of HDK so a user without Houdini installed can import it?
2. Can I support packed primitives?
tamte
.geo is just json and .bgeo is binary json, here is some info
https://www.sidefx.com/docs/hdk/_h_d_k__g_a__using.html#HDK_GA_FileFormat [www.sidefx.com]
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