Did anyone encounter the problem of having the wheels flip 180 degrees at the SIM_car_crash stage? Using the given car model for the tutorial the wheels behave normally in the sim, but when I tried with my own car model, the wheels just flips, even when checking align wheels in the car transform node.
Are the wheels individual groups missing an attribute?
It seems to be the car transform node that doesn't align the wheels even if the option is checked. Bypassing the node fix the issue, it looks like.
In the car crash example, there are two cars. So if, like me I tried to crash only one car, then the rbdunpack_cars with unique Name Attribute per Instance (index attribute) and the Attribute Wrangle after the drive sim to remove the index gets to create bugs on the car transform sop, thus flipping the wheels around 180 degrees. There should be a more simple way to check for this inconsistency.