Terence Ziegler
May 6, 2026 09:36:42
Hello all,
I'm still looking for the best workflow for the atmosphere around Earth. The karmaskyatmosphere is good for the look of the planet itself.
But how do I create the soft haze of the atmosphere? (see attached)
Thanks!
Terence Ziegler
May 6, 2026 09:37:23
Another good example:
Mladen Kevic
May 6, 2026 10:33:25
Hi Terence,
I'm just working on some space shots. My approach was to create one slightly larger sphere and to convert it to VDB fog, with applied karma pyroshader.
Terence Ziegler
May 6, 2026 10:52:22
Thanks Mladen,
All you did is use VDB from Polygons, but use fog?
What does your Karma shader look like? I'm not seeing my sphere rendered as a volume...
Mladen Kevic
May 6, 2026 11:28:09
exactly, just Peak, then VDB from polygons, and apply pyroshader
Terence Ziegler
May 6, 2026 11:43:54
That's a good approach. Now trying to figure out how to make the center of the atmosphere more transparent, looking straight on. And the outer edges softer.
Thanks!
AslakKS
May 6, 2026 12:02:29
Terence Ziegler
The karmaskyatmosphere is good for the look of the planet itself.
You can use it for the "planetary" atmosphere too.
Just playing with the parms I found that
distribution can be used to increase the feather etc.
Tanto
May 6, 2026 12:04:08
That's a good approach. Now trying to figure out how to make the center of the atmosphere more transparent, looking straight on. And the outer edges softer.
In a volume wrangle, connect your atmosphere in input1 and earth model in input 2.
Then:
float altitude = xyzdist(1, v@P);
float max_altitude = chf('max_altitude');
float falloff = chramp('density_falloff', altitude / max_altitude);
float finalmult = chf('mult');
f@density = falloff * finalmult;
Then create the spare parameters and adjust the density with the ramp tool.
Terence Ziegler
May 6, 2026 12:28:09
Aslak,
In your setup, is the planet a VDB? Or only geo sphere?
Thanks!
AslakKS
May 6, 2026 12:53:45
Just a really large sphere, the karma atmosphere does the rest.
Attaching the hip.
Terence Ziegler
May 6, 2026 12:56:23
I tried that. But it's not transmissive. It renders as an opaque sphere.
AslakKS
May 6, 2026 13:11:44
What do you mean by transmissive? The planet is "bellow" the atmospehere created by Karma Atmosphere.
updated the hip to have a texture on the planet.
Tanto
May 6, 2026 13:20:28
You're dealing with huge scales, the atmosphere's density is going to have to be extremely low for it to be transparent.
Terence Ziegler
May 6, 2026 13:26:00
Thanks, guys! Very helpful. Appreciate it.
Terence Ziegler
May 6, 2026 15:16:28
This approach works well, Aslak. Have you tried layering clouds? I've tried merging multiple sop creates for earth + clouds, but that breaks this cool approach. So no luck with that yet
Terence Ziegler
May 6, 2026 15:21:33
I got it to work by stacking the earth UNDER the cloud and the physical sky layer.