The first antialiasing test for mono layers. It looks quite promising, works quickly, but there are issues with corners and at large rotation angles. The boundary conditions need to be adjusted, but as a first test, it works well on long sides. I think I'll be able to find time to finish it soon. Of course, I'd like a centralized solution right during rasterization, while all the geometry information is available.
Yes, if someone really needs perfect, but slow, geometry antialiasing, first do vdbfrompolygons, then rasterize with geometrytolayer and change the scale, because it will decrease for some reason. And it will be perfect, but at 1 fps. Good for static images.