Hi all, I require help on removing lingering trails of pyro from a moving object at the start but retaining it later on within the same sim,(in this case a dragon). I understand that the pyro is working as intended based on physics, however the person requesting for the FX wants the trails at the start to be gone to define the direction of the fire to be clearer. So basically the intended effect is for the dragon fire to shoot out as if it were a laser but just at the start. Keyframing dissipation doesnt seem to work as the fields get brought back when dissipation goes back down.