Hello everyone!
I have quite the complex scene, at least when it comes to rendering. I was not aware you could not use holdouts after a ray gets refracted so my usual way of breaking things into layers dont work. And if I'm honest I'm at a bit of a loss on how to approach this.
Don't mind that some stuff looks bad in the viewport. Ocean, whitewater, some ratlines on the boat, ground around the bottle are all diced/fixed in offline render. But that dont help the rendertimes ^^"
I get that you'd probably want to render the contents of the flask separately and comp the refraction but there is so much of it. The cracks, the water, the flask, that I'm not sure how to approach at all.
Any ideas or guidance is really apprciated!