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tricecold
Hello, I am just trying to store joints without any geometry but as packed agents. Is there any workflow for this, there is unpack joints where i can blast away the geo, but there is no pack back the agents Any ideas etc.

In Solaris, I am bringing my own studio version/rig managed geometry with lookdev etc, reskinning it inside solaris again , i am basically pruning the geo that comes from the cache, no messy material assignments etc. We are also using Arnold so its easier this way. So I really don`t need that extra weight of polygons.

Thanks
cwhite
In the next Houdini release there are some new options on the Agent Layer SOP to remove shapes / layers from the agent definition. Currently that could likely be done in Python

Another option though, depending on your workflow, would just be to cache the joints on the USD side if that's what you need in the end anyways. e.g. using a SOP Import LOP with `Agents` set to `Create SkelAnimations`
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