mucking around with g splats in h22 and noticed something. I've been copying the workflow from the wasp.hip to animate a g splat - one downloaded rather than created in Houdini. I needed to scale the splat to fit the skeleton. But when I scale the gplat or the points before the bakegplat node it doesn't render properly in Karma - it sort of fades out.
This is also the case with the wasp rig itself - when rendered in karma xpu.
I have a feeling this is something to do with how gplats work - but I don't know.
I can rotate translate etc without it affecting the render but scaling messes it up.
Am I missing something or do I have to always work at the scale the gplat comes in.
Attached are images of the wasp rendered in karma xpu with scaling on and off in the transform node.
Thanks.