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Full Version: Viewport Camera Culling Particles Based on Angle of View
Root » Technical Discussion » Viewport Camera Culling Particles Based on Angle of View
thehaithamalfasih
Why are some particles being culled/dissapearing & reappearing depending on viewport? I tried restarting the project but this is default Houdini apparently, is there a way to fix this?
pelos
aim the normal of the particle to the camera, after that you can measure the angle and delete if bigger or smaller of what you want.
tamte
you may want to try adjusting clipping planes in the Display Options/Camera Tab
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