And another quick question; Is there a recommended way to work with vertex colors inside COPs/is it even possible? The colors in the image below are vertex colors for use in a shader in a game engine, and i would like them to not tint the preview inside of COPs. But also on the other hand, what if you do want to use a vertex color inside COPs? Say i want to multiply the vertex color R channel with a texture or something, how would you do that, ideally without baking them to a texture? (In the vulkan viewport of course, I know it is possible in a render.)
Thanks in advance to any helpers!