Hi everyone,

I am having an issue where textures assigned to crowd agents using Material Style Sheets (MSS) fail to update properly in the viewport during playback.

Issue Description:
  • Textures display correctly on the initial frame or immediately after hitting Reset Viewport (Image A).
  • As soon as I play the timeline, step to the next frame, or change the initial state, the crowd agents lose their texture preview in the viewport (Image B).
  • Viewport texture display only returns after manually resetting the viewport.

Questions:
  • Is this a known display limitation with Material Style Sheets and crowd agents in the OpenGL/Solaris viewport, or a caching setting issue?
  • Is there a workaround or setting to keep MSS textures visible during playback?

Thanks in advance for any help!