Hi all,
I made a relatively simple scene: an asteroid is burining entering the atmosphere. I made a flame emitter localised randomly with few polygons on the front of the asteroid. I created a simple version of the asteroid as a collider so the flames don't pas through but flow over the rock. And i launched the sim. All works great except the bounds are odd and makes random cuts at the tail of the flame. No matter if it's automatic bounds of of fixed size the result is the same: bugged.
I spent two days trying everything. Getting better sim quality makes just the things worse.
Here are the hip file and two animations to show the problem.
By advance thank you for any help.