Guys, could you please evaluate my idea - is it possible or no, and if it is - I would highly appreciated if you will give me and idea how to implement it.
I have a scene built in Solaris (Houdini 20.5, Karma CPU) from different USD assets. I would like to have a 'clay' render as an AOV, additionally to a standard beauty pass. Is it possible?
I can imagine that for achieving it I need a one material which will override all the diffuse maps and replace them with solid grey color. This 'override' material need a Karma AOV Node.
But I cant imagine how to integrate that material override into a scene tree so it will not affect beauty pass.
Any help would be much appreciated!!!