http://www.cgchannel.com/news/showfeature.jsp?newsid=1375 [cgchannel.com]
This peice was non-commercial work to advertize the director's skills in creating complex CG/Live action spots. The director is Andrew Hardaway and my friend. I colloborated with him and animation TD on character design, and created the sub-d model of the creature and the wheel rims. I did the modeling and UV layout in Houdini then passes the geometry to animators at RADIUM who use both Houdini and Maya, but Maya was the animation package. I was new to Houdini and learning SOPs, and thought that this prokject would be a good conduit for me for learning production modeling in Houdini.
I hope you like it.
Dave Rindner