…ah, muscles in Houdini are present for two years at least, if not longer, but there is still no training concerning these tools.
Autodesk bought cMuscles few months ago… here you have digital-tutors comprehensive guide to Maya Muscles.
There are months after realising H9, and we still wait for training that concerns most of Houdini's new features. I mean *training - not one time example.
It's very frustrating for someone who promised to introduce Houdini in a studio and was obligated to train number of newbies and prepare the work flow.
There is such an annoying habit in big studios of doing making-of for every shot made by an artist. This is his duty on the same basis as finishing shot itself. Maybe SESI should force developers in the same way.
You wrote the code. Write some docs about it!
Ok, little joke here. I can hear already number of voices: “We don't want them bothering with docs! It will take them time for development of a new features.” (or making old one usable)
The question is what is the worth of a tools that nobody knows how to use?
I wrote it already somewhere here: I really enjoy reading HOM introductory page. It looks like a personal notes during development. And because of this - although HOM reference is full of holes like a French cheese - I not lost in HOM at least.
This also reminds me old Shake documentation, which was written in a very cool, personal way. Like a development notebook.
I'd love to read notebook of someone who wrote photons code in Mantra for example. After a week now I'm still in a hell.
sy.