I've written a cloud shader (rman) and attached it to a sphere but it displays on the outside of the sphere when I want it on the inside. Could someone tell me how to reverse the uv's? normals?
Thanks Henster
Siavash Tehrani
May 3, 2003 18:05:59
You can invert the normals of the sphere with the Reverse SOP, maybe that helps.
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