Growing tree….
http://www.elementvfx.com/WebDemo/tree_h9.mov [elementvfx.com]
SYmekMike_RB
Same thing, but with transparency on the particles.
http://www.elementvfx.com/WebDemo/foamarea_vol.mov [elementvfx.com]
Are you using fields from fluid sim or just a noise pattern? If second is the case, look on Exchange for Ivan DeWolf's divergence-free noise:
http://www.sidefx.com/exchange/info.php?fileid=391&versionid=391 [sidefx.com]
and the paper: http://martian-labs.com/martiantoolz/files/DFnoiseR.pdf [martian-labs.com]
Pretty helpful in fluid-like stuff.
cheers,
sy.
Mike_RBYou might want take a look the hip file here; http://forums.odforce.net/topic/8471-eetus-lab/?p=119237 [forums.odforce.net]
Thanks for the file. What types of nodes should I be looking at to say grow geometry along splines? Like tendrils/vines growing….