RickW
May 22, 2003 21:56:21
The title sums it up!
I'm on linux and I'm trying to adjust display options per viewport (space + d) so i can load background images.
If i try to select another viewport (space + x) while the diplay options are open, nothing happens? Shouldn't it select the viewport that my mouse is over?
However if I close the display options window and try (space + x) it works as it should.
Is this by design in Houdini 6?
Thanks,
/Rick
JColdrick
May 23, 2003 10:54:29
Not by design - it works for me. Odd. Graphics card/driver version? Linux distro? It may be related to these…
Cheers,
J.C.
RickW
May 23, 2003 15:44:10
Hey J.C.
I have a Geforce 3 TI500, Nivida Drivers 4363, Gentoo Linux, Kernel 2.4.x and 2.5.x
I also tried this on my quadro 4 with the same problems.
Thanks,
/Rick
wolfwood
May 23, 2003 17:37:30
Its probably due to your window manager configuration.
It depends on the focus policy of your mouse. For example the default in KDE 3.1 is “Click to Focus”. So if you hit “space + d” to bring up the display options, that window now has focus. When you move your mouse away from the display options back to the viewport are hit “space + x” that hotkey request is being sent to the active window. Which is still the display options window and not Houdini. If you change you focus policy to something like “Focus Follows Mouse” then when you move your mouse cursor over to the viewport Houdini will become “active” and “space + x” will work just fine.
The focus policy settings for KDE are in the Control Center.
Control Center -> Desktop -> Window Behavior.
Gnome should have a similar setting.
jim.
JColdrick
May 26, 2003 13:41:56
Doh! :roll: Yup I forgot that - I'm sure that's it. Both Gnome and KDE will let you tweak these settings, and yes you'll need to in a default install. The only problem is with Gnome2/Metacity - it's pretty limited in configurability…
Cheers,
J.C.
RickW
May 27, 2003 20:48:52
Thanks for the tips fellas!
I've gotten this to work like a charm as per your suggestions. Still having some other issues with redraw but I'll keep digging into it.
Thanks,
/Rick