Hi all.
A while ago I began my Houdini training project. I posted some initial screen caps and some people from SideFX asked to keep them updated. So here are some more developed caps of the creature model. Right now I have no clue how to rig the skin to the skeleton in Houdini. I know exactly how I would it in 3DS MAX and Lightwave using Weight Maps and discreet vertex assignments, so I hope I can port some of those skills into Houdini. I took some time off modeling to understand how various modueles ties together concentrating on VEX and CHOPs. Also I am experimenting as to the best way to integrate facial animation with bones rigging. My current plan of attack is to have the head and body as different geometries. Then merge the two geometries into a master model, and isolate all facial animation, done with shape animation via Blend and Sequence Blend tiles.
http://sv2.3dbuzz.com/vbforum/imgView.php?imgID=5272 [sv2.3dbuzz.com]
If anyone has ideas as to how to best go about rigging this beast, please share it.
Thanks in advance.
David Rindner