2. Polycap- I wanted to cap off a cylinder that I made so I selected the edges around the hole on the cylinder and clicked “polycap”. It gives me an error saying “nothing was selected”. I tried every other selection mode…point, primitive, vertex…and nothing would allow the cylinder to cap. (p.s. the cylinder was scaled and transformed, I'm not sure if that matters. No points were deleted though)
3. Polyknit- I'm working on a character where each body part is modeled separately. I wanted to join each body part after modeling them, so I was looking for a way to do this. I tried placing the leg inside the torso's object using the “create in context” which worked fine. The leg could be joined with the torso…the only problem is that doing it this way deforms the mesh!! When the leg is copy-pasted into the torso, it scales and transforms to the size of the torso. I figured I'd try doing a polyknit of the separate objects with the leg not nested inside the torso object, and it crashed Houdini.

Anyone have any ideas? I'm running into so many problems modeling with Houdini.
