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waibeans
Hi guys,


this could be considered a maya question, but since my end result is to convert my maya camera animation into houdini 5.5 for motion tracking I thought I'd pose the question to the houdini forums.

So, does any body know how to export the camera including world space settings to a format that houdini can recognize?

any help would be greatly appreciated.

Waibeans
goldfarb
do some searching on the Houdini Mailing List Archives > http://www.sidefx.com/community/interact/mailarchive/ [sidefx.com]
the topic has come up a few times and there is some help there…
VisualCortexLab
Hi,

since I'm on this problem right now… anybody have that reference (or new one more easy to setup) to export Camera from Maya->Houdini?

cheers and thanks in advance.
RickW
write a mel scrip to write out your camera positions and rotations to a .chan file.
See houdini docs for info about the chan file format.

For the Houdini aperture, see this page for some insight:
http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=000f01c4bb34$2218ca40$1600010a@Vovka&perpage=20&revdate=off [sidefx.com]

and this page:
http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=41A6A10B.8050704@optusnet.com.au&perpage=20&revdate=off [sidefx.com]

Hope this helps.

Rick
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