is it inferred that FBX is the only supprted format that will include textures?
i'll give the autodesk converter a shot. thanks for that tip! 8)
i really do not know that much about the rendering pipeline, but the fact remains that commercially sold .bgeo or .geo models or assets are very very scarce.
as a student or hobbyist, ones design team is … limited. :LOL:
given that, if i can purchase a model or two that have the uv pelting complete and include a high and low poly version, THAT I CAN IMPORT, then i am hours or days ahead of the game. period. :roll:
there is a HUGE amount of 3d available, that could be used in houdini if more common formats were supported. digital duct tape and juryrigging aside, this is common sense.
student / hobbyist usage converts to professional usage. what one learns to use in school / spare time is what one eventually uses professionally. the more professional usage of houdini leads to more purchases of houdini which leads to good times for all houdini users! it is an upwards spiral!
sidefx understands this as evidenced by the existence of an ‘apprentice’ version of houdini.
rant complete. think i'll go take my meds now.
now, off to google to find the obj to fbx converter.