Search - User list
Full Version: Ray Trace Reflection Issue
Root » Technical Discussion » Ray Trace Reflection Issue
RobertP
Running H10.0.295 on WinXP SP1

I'm puzzled by the splotchy black stuff that shows up randomly on some frames. See attached photo.

Floor surface is polygons (triangles), micropolygon rendering.

Ray tolerance doesn't affect it. Surface shading quality on the floor sometimes helps at higher levels, but not consistently. The only factor that seems to have some impact is Mantra tile size, but this also intermittent.

Anyone know what causes this?

Thanks,

Robert
Siavash Tehrani
Hi Robert,
My first guess when seeing something like this is that there might be something wrong with the shader. Any chance you could post a file?
RobertP
DaJuice,

Thanks for your reply and offer to help. I waited to respond because SESI support was working on the issue and I wanted to see if they could fix it.

Turns out they did, and the fix in is build 388.

Thank you for your offer of help!

Robert
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB