I've got 10000 spheres copied to particles with very high velocity (5000 along y), when I try to render with motion blur using velocity blur everything comes to standstill, using 2gigs of ram and swapping to disk and still at first bucket after 2 hours. Now when I turn on transformation blur no blur at all, also when I animate my camera position I still get no motion blur.
Anybody any tips on how to achieve a rendering with motion blur at acceptable times or how I can set up ‘in camera blur’?
Many thanks
Andre
PS. Can't change the sphere/pop setup and running Houdini 6.0 on Linux.
I'm not sure why you can't change the sphere copy, but that's a number 1 with a bullet affect on speed/memory problems(you should try to render particles with optimized render appearances, rather than spheres). Also, as usual, it's often about “how can I hack this shot?”, as opposed to throwing in all those spheres with huge amounts of mblur. But apart from all that, things moving *so* fast can usually be faked in some way. Are they only moving in Y? Are there many layers? I would break things out to do one thing in the distance and something else close up…