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AMDx64BT
Could you recommend me some way to model a low geometry from an high poly tree model? I would like to use houdini to retopo. In blender there is a tool call etch-a-ton that permits to create paths in the center of cilindres. Is there something similar in houdini?

A part when I get the low poly model I want to create extra new ramifications with L-tree system.

I need advice.
AMDx64BT
Any advice?
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