Hey guys,
I'm a relatively new Houdini user, studying Visual Effects at university, and I'm looking to try and use Houdini to create a ‘wire sculpture’ effect similiar to this tutorial (which is for 3ds Max)
http://www.cgarena.com/freestuff/tutorials/max/pflow_splines/index.html [cgarena.com]
In that tutorial, particles are spawned and locked onto a surface and then moved around using various wind and turbulance parameters. A trail is then calculated from the particles positions which can be used to create a spline.
What I'm basically looking to do, is to recreate this effect on a growing l-system tree to create a ‘wire tree’, with each wire animated along the curve path
http://farm4.static.flickr.com/3140/2921580404_62f910f17a.jpg [farm4.static.flickr.com]
I'm still doing preliminary research so I've not tried this out yet, but I'm looking forward to getting into our studios and finally giving it a shot. I just wondered if anyone had any suggestions for techniques or particular nodes that I should look into to achieve this sort of animation?
Also, I've been looking into L-systems to create the tree geometry, and I had a question regarding animation the generations (to create a growing tree effect). If I add $F to the generations, I quite rightly get 1 new generation per frame. However this gives a very ‘stop motion animation’ effect, and I'm looking to get a much smoother transition between each generation. Is there something extra I need to do to achieve this?
Thanks,