maxedout
Feb. 17, 2010 19:31:16
I have a geo which is animated at sop level ….how do i affect a RBD glue obj… It works when i hand over the deforming geo to Dynamics and it will blast the glue obj …BUT suppose i do not want to handover and i want to use the obj with its keyframes affect the glue obj ….then it dosent do anything to the rbd glue
maxedout
Feb. 17, 2010 19:57:04
oky heres the file … that explains what i am trying to get
midorime
Feb. 18, 2010 08:35:53
Hi maxedout,
I've seen your scene and you could turn off the “Active Object” flag in your Sphere_object1 DOP and turn on “Use point Velocity for Collisions” or “Use Volume Velocity for collisions” in your RigidbodySolver DOP, that depends on what do you want to use as velocity source.
If you'd like to use your keyframed animation and have the sphere that reacts to the collision with the box, you should take a look at the RBDkeyframeActive DOP.
Hope this could help.
Cheers,
Emanuele
maxedout
Feb. 18, 2010 13:17:56
hi midorme …. that is exactly what i was looking for
… ‘point vel’ and ‘volume vel’ seems jus perfect … thanks a ton !!