donners13
Feb. 20, 2010 10:23:47
Sorry as this is a bit of a newbie question but how can take values from chops and add them to my position value of an object, not just replace them? For example if i have an object following a curve but i want it to speed up/ down according to chop values?
Thanks
graham
Feb. 20, 2010 10:36:58
You can use the Export CHOP to send your modified animation channels back to a parameter without harm to the original data.
In the attached file I have a cone going along a curve. I use a Fetch CHOP to get the pos channel into CHOPS where I then use a Spline CHOP to modify the animation. I finally use an Export CHOP that exports the animation and overrides the original channel data with this new data.
donners13
Feb. 20, 2010 11:23:02
Ah perfect, thanks for that Graham, massive help, knew it was something simple like that but just started going off on a tangent trying all sorts of things lol, didn't know about the Fetch CHOP.
Thanks a load again.