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donners13
Sorry as this is a bit of a newbie question but how can take values from chops and add them to my position value of an object, not just replace them? For example if i have an object following a curve but i want it to speed up/ down according to chop values?

Thanks
graham
You can use the Export CHOP to send your modified animation channels back to a parameter without harm to the original data.

In the attached file I have a cone going along a curve. I use a Fetch CHOP to get the pos channel into CHOPS where I then use a Spline CHOP to modify the animation. I finally use an Export CHOP that exports the animation and overrides the original channel data with this new data.
donners13
Ah perfect, thanks for that Graham, massive help, knew it was something simple like that but just started going off on a tangent trying all sorts of things lol, didn't know about the Fetch CHOP.
Thanks a load again.
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