Hello everyone,
I have been searching the help files for a technique to do camera projection mapping in houdini 6.0 and am not having any luck
It a technique that is possible in maya and lightwave, so hopefully houdini can handle it as well.
It involves projecting my background image (live plate) from the camera onto geometry as a texture so I can then do animation on the geometry for perspective shifts and other fx.
Does anyone know if it is possible or if there is a workaround??
Any help would be greatly appreciated!!
Waibeans
