I'm trying to make a high poly scale scene, to practice… modelling, shading and lighting….and integrate zbrush and Houdini….Not to much realistic
Thats is where i'm now…all base meshes done on Houdini, Frog, Mushs and Tree, Detailed and PolyPaint on Zbrush….Let me think what you think about
There are so a lot of fur on the ground to make grass, and some flowers it make the render so heavy…i'm trouble on make a nice sun light and fog….but i'm working hard…i'm pretty newbie on 3d…playing around with Houdini less than a year…so i have lot to learn….
If if you have any ideas to improve always welcome
cya